Naruto: Crisis: Shinobi Fate


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Crisis: Stat Rules

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Crisis: Stat Rules

Post by NC. Webmaster on Wed Nov 04, 2015 12:32 am

Starting Stat Points:
During the making of your character these will be the points you start off with, how you use them is up to you and will still change how stats are gained through the course of roleplay.

E Ranked/ Academy Student: 12 points
D Ranked/ Genin: 68 points
C Ranked/ Chuunin: 140 points
B Ranked/ Sp.Jounin: 188 points
A Ranked/ Jounin/Anbu: 224 points
S Ranked/ Sanin: 272 points
S Ranked/Kage: 272 points




Stat point Gaining:
There are two ways to gain stats in the ninja world. The first and most used way is through word count. The other way is through the Experience route in which different Character Development Topics, Event Topics, and Mission Topics give you Exp Points to spend on Stats, Specialties, Jutsu, or Items.


-WC Stat Gain-  

For every 100 words done through Word Count training, the Character will gain 1 stat point. All Word Count topics must specify which area is being trained.  After gaining 25 points, the word count will increase each time. This means that if you have already trained has 25 stats already the next one will cost 125 words instead of 100. Note that this includes starting stats, so while academy students could train their first 13 non-starting stats for 100 words each, S rank shinobi would require 350 per stat gained, until they hit 275, at which point it increases by 25 again.
Example:
First 25 Stats = 100 words each
Second 25 = 125 words each
Third 25 = 150 words each

-Exp Stat Gain-
During certain Character Development Topics a character Gains Experience from the approval of a staff member. Missions and Events are guaranteed to give a character experience, and different Topics such as, Team Training, Wars, Fighting a kage, and such can allow someone to gain Experience.

As a bonus way to Gain stats this is also a way to get a new jutsu without training for it through word count. As such:

C Rank - 20
B rank - 100
A rank - 500
S rank - 2,500

Experience will also allow a character to buy Specialties. After the third specialty is learned, which is 2500 words or 3500 exp, Each new Specialty the character wishes to learn is 1000 exp more than the last one.

Stats ~ When it comes down to Stats, For every 100 stats gained the amount needed to get more Stats in this method Increases by 100. So If someone starts with 98 stat points their last two will cost 100 Experience points. After that the next 100 stats will cost 200 Exp points Each.

-Stats-

Strength- Physical Might. This will determine how strong a person is. That incudes lift, damage of physical strikes, and what they can stand without being knocked back or knocked off their feet.

Like all of the stats they are infinite. They are to gauge the difference between characters during fights and who can overpower who.


Speed- Movement. This is how fast a person can move on their feet and react to certain events. This also works with Jutsu speed.

During battles there will be attacks that move faster than your character, but that does not mean you can not see it coming, but it could mean you are not able to dodge it.

Durability- Endurance. This is the health stat of Naruto Crisis. It works differently then others where people can be frail, take a chidori to the face, and magically survive. This is the body's ability to take damage itself. So, the higher this stat, the less damage they take from attacks.

When durability is matched against something with with durability the two will clash until one gives in. Such as Weapons have a set durability. These weapons verse someones skin, if the skin has a higher stat it will take little to no damage from it. Strength and Durability tend to match in fights, If someone has a higher strength stat then the victims durability, this goes with jutsu as well, then the Victim will take exceptional damage from it.

Chakra- Each character will choose how many stats they start with, they are responsible for what they use, if overuse is seen a mod will and can step in. These are trainable like other stats.

Bijuu will have a Stackable Boost to all three stats 5% for each tail. I.E. The third bijuu tail in the Version 1 will be a total of 15%. And Version 2 would be 30%.
Version 1: 5% per tail
Version 2: 10% per tail



-Experience-

There are different ways to gain experience some of the Basic ways will be team training topics, Mission both with teams and alone, Certain CD topics, Ranking up will also gain the most Experience. Missions will specify in the rewards on how much exp they will offer through completion. Other ways are: Brining in Missing Ninja(Different ranks bear different Exp amount), Competing in the Chuunin exams, Jounin exams, Test given by official Jounin leaders(Mod Approval).

-Clans-

Any Generic character, Those without clans, will gain a 20 point passive boost to use when doing their stats. This is to give them a slight edge against those with clans. Such as if you start with 272 you get 292

Different Clans will be allowed different passive boosts which should be added to the Clan app.

    Current date/time is Fri Dec 15, 2017 7:12 pm