Naruto: Crisis: Shinobi Fate


<

Material System

Share
avatar
シャーク女神干柿



Posts : 164
Join date : 2017-01-19

Material System

Post by シャーク女神干柿 on Fri Feb 10, 2017 11:35 am

Materials System

The Material System used on Naruto Crisis is purely for the development and implementation of unique properties given to items upon creation, and as such, the Durability and Power of an item created with the following materials is limited to the type of material used in the items creation. This means that if you were to forge a sword with Iron, it'd likely have less Durability and less Power output than a weapon made of Steel. Additionally, there are unique materials that grant additional bonuses that are beyond simple Durability and Power, and some can even grant the wielder/owner of the item special abilities or bonuses to things such as Speed, Chakra and Strength, though these unique materials are extremely rare and increasingly difficult to find. The types of materials usable here are listed below, as well as the number of materials that can be combined during an items creation based upon its rank.

    Material Types:
  • Iron: Iron is found in other minerals such as magnetite, which is seen as black sands along beaches. The core of the earth, more than 2000 in radius, is composed largely of iron. The metal is the fourth most abundant element by weight in the earth's crust. This is the most common type of material used to forge weaponry.

    Character Statistic Indicators:


    • Strength: +10
    • Speed: +5
    • Durability: +5
    • Chakra: +0

      Item Statistic Indicators
    • Power: 1
    • Durability: 100



  • Copper: Copper is a soft, malleable and ductile metal with very high thermal and electrical conductivity. A freshly exposed surface of copper has a reddish-orange color. Though not normally employed in item creation, its unique properties make it essential for elemental defense and offense. Additionally, copper is also useful in fighting off corrosion.

    Character Statistic Indicators:


    • Strength: +5
    • Speed: +5
    • Durability: +5
    • Chakra: +5

      Item Statistic Indicators
    • Power: 1
    • Durability: 100



  • Damascus Steel: Damascus Steel is a very durable type of metal, mostly used for manufacturing sword and knife blades, though has been found in kunai and shuriken for those who appreciate quality and have the funds to utilize it. Though the reason for this is unknown, items created with this material are characterized by distinctive patterns of banding and mottling reminiscent of flowing water.

    Character Statistic Indicators:


    • Strength: +10
    • Speed: +5
    • Durability: +25
    • Chakra: +5

      Item Statistic Indicators
    • Power: 1
    • Durability: 150



  • Chromium: Chromium is very useful in the sense that it combats corrosion. Stainless steel items often will have chromium as a major ingredient. Chromium will also increase the strength of a blade, but adding chromium in large amounts decreases toughness and overall durability.

    Character Statistic Indicators:


    • Strength: +20
    • Speed: +5
    • Durability: +15
    • Chakra: +0

      Item Statistic Indicators
    • Power: 2
    • Durability: 150



  • Titanium: Titanium is a lustrous transition metal with a silver color, low density, and is world famous for its high strength and durability. Titanium is resistant to corrosion in sea water, aqua regia, and chlorine.

    Character Statistic Indicators:


    • Strength: +25
    • Speed: +0
    • Durability: +25
    • Chakra: +0

      Item Statistic Indicators
    • Power: 2
    • Durability: 200



  • Adamantium: Adamantium is an extremely versatile steel alloy that appears to only make up 0.02% of the entire crust of our planet. Aside from being capable of molding into almost anything when melted down by a metallurgist,  the defining quality of adamantium is its practical indestructibility. What this element lacks in power it definitely compromises with in durability. A freshly exposed surface of Adamantium is green and gray in color, though, when melted down and forged into an item, it retains a luster unlike any silver metal.

    Character Statistic Indicators:


    • Strength: +0
    • Speed: +10
    • Durability: +40
    • Chakra: +10

      Item Statistic Indicators
    • Power: 2
    • Durability: 200



  • Carbon: This ingredient is essential to steel’s creation; all steel will have some amount of carbon. It is the most important hardening element, but as it is added it can reduce the toughness of the material. Carbon reduces the amount that the knife will wear over time. So, the amount of carbon in the blade tells you a lot about the quality of the steel.

    Character Statistic Indicators:


    • Strength: +10
    • Speed: +0
    • Durability: +25
    • Chakra: +25

      Item Statistic Indicators
    • Power: 3
    • Durability: 250



  • Cobalt: Cobalt is a brittle, hard, silver-grey transition metal with magnetic properties similar to those of iron, or, ferromagnetic; and this material is even found in meteorites. Ore deposits are normally found in Hyozangakure, Sukaigakure and the Village Hidden in the Dark. Because of the unique electrical properties of Cobalt, items made with it are commonly found to have a high susceptibility to magnetization, the strength of which depends on that of the applied magnetizing field, and that may persist after removal of the applied field. This is the kind of magnetism displayed by iron and is associated with parallel magnetic alignment of neighboring atoms.

    Character Statistic Indicators:


    • Strength: +5
    • Speed: +5
    • Durability: +20
    • Chakra: +30

      Item Statistic Indicators
    • Power: 2
    • Durability: 250



  • Manganese: Manganese metal is gray-white, resembling iron, but is harder and very brittle. The metal is reactive chemically, and decomposes cold water slowly. Common uses for this material include dry cell batteries to prevent the formation of hydrogen, to remove the green color in glass that is caused by the presence of iron contaminants, and as a drying agent in black or darker shades of paint.

    Character Statistic Indicators:


    • Strength: +15
    • Speed: +15
    • Durability: +15
    • Chakra: +15

      Item Statistic Indicators
    • Power: 2
    • Durability: 250



  • Molybdenum: Molybdenum is a silvery-white, hard, transition metal and is known to produce things such as electrical filaments. Mostly used as a cayalyst in the refining of petroleum, Molybdenum is primarily used as an alloying agent in steel due to its ability to maintain its strength even despite extremely high temperatures; making Fire Elemental tools virtually unmatched, as well as protective mesh to protect the body from devastating heat.

    Character Statistic Indicators:


    • Strength: +30
    • Speed: +0
    • Durability: +30
    • Chakra: +0

      Item Statistic Indicators
    • Power: 3
    • Durability: 300



  • Nickel: Nickel is a silvery-white lustrous metal with a slight golden tinge. Nickel belongs to the transition metals and is hard and ductile. However, unlike metals of similar properties, Nickel retains the ability to absorb neutrons resulting in radioactive isotopes, producing unique versions of this element respectively known as Nickel-59, and Nickel-63, 59 being more efficient in Power, and 63 being more efficient in Durability.

    Character Statistic Indicators:


    • Strength: +15
    • Speed: +20
    • Durability: +10
    • Chakra: +15

      Item Statistic Indicators
    • Power: 1 (2 @Nickel-59)
    • Durability: 250 (300 @Nickel-63)



  • Nitrogen: Though elemental Nitrogen is a colorless, odorless, tasteless, and mostly inert diatomic gas at standard conditions, constituting 78.09 percent of Earth's atmosphere by volume, it is also sometimes used as a catalyst to replace the need for carbon in steel production, making its abundance very convenient.

    Character Statistic Indicators:


    • Strength: +10
    • Speed: +30
    • Durability: +10
    • Chakra: +20

      Item Statistic Indicators
    • Power: 3
    • Durability: 275



  • Phosphorus: Phosphorus is a vital plant nutrient and its main use – via phosphate compounds – is in the production of fertilizers. Phosphorus is used in the manufacture of safety matches (red phosphorus), pyrotechnics and is commonly found in more modernized weaponry and equipment; such as incendiary shells, when added to the production of an item, it can dramatically improve its Durability.

    Character Statistic Indicators:


    • Strength: +5
    • Speed: +5
    • Durability: +30
    • Chakra: +30

      Item Statistic Indicators
    • Power: 1
    • Durability: 350



  • Silicon: Silicones, also known as polysiloxanes, are polymers that include any inert, synthetic compound made up of repeating units of siloxane, which is a chain of alternating silicon atoms and oxygen atoms, frequently combined with carbon and/or hydrogen. When added to the production of an item, it can dramatically improve its Power, and additionally assists in removing oxygen from the metal while it is being formed.

    Character Statistic Indicators:


    • Strength: +45
    • Speed: +5
    • Durability: +5
    • Chakra: +15

      Item Statistic Indicators
    • Power: 4
    • Durability: 350



  • Sulfur: Sulfur is a pale yellow, odourless, brittle solid, which is insoluble in water but soluble in carbon disulphide. Sulphur is essential to life. It is a minor constituent of fats, body fluids, and skeletal minerals. Though elemental sulphur is relatively harmless, is very toxic to many bacteria and fungi and Sulphur dust can irritate the eyes and eyelids, making handling this material difficult. When used in the production of an item, it can increase the machinability of the metal, but can also reduce its Durability.

    Character Statistic Indicators:


    • Strength: +20
    • Speed: +20
    • Durability: +20
    • Chakra: +20

      Item Statistic Indicators
    • Power: 2
    • Durability: 200



  • Tungsten: Tungsten, also known as wolfram, is alloyed with steel to form tough metals that are stable at high temperatures. Tungsten-steel alloys are used to make such things as high speed cutting tools and rocket engine nozzles, making the Durability of items created with it very high; surpassing even Molybdenum in heat resistance as well.

    Character Statistic Indicators:


    • Strength: +0
    • Speed: +0
    • Durability: +60
    • Chakra: +20

      Item Statistic Indicators
    • Power: 2
    • Durability: 400



  • Vanadium: Perhaps the rarist of all common metal types, Vanadium is a hard, silvery grey, ductile, and malleable transition metal. Having many different uses, Vanadium foil is used in cladding titanium to steel. Vanadium-gallium tape is used in superconducting magnets and vanadium pentoxide is used in ceramics and as a catalyst for the production of sulfuric acid. When used in the production of an item, it increases both Power and Durability, as well as Chakra.

    Character Statistic Indicators:


    • Strength: +30
    • Speed: +5
    • Durability: +25
    • Chakra: +20

      Item Statistic Indicators
    • Power: 5
    • Durability: 400





Last edited by シャーク女神干柿 on Mon Feb 20, 2017 3:41 pm; edited 4 times in total
avatar
シャーク女神干柿



Posts : 164
Join date : 2017-01-19

Re: Material System

Post by シャーク女神干柿 on Fri Feb 10, 2017 1:27 pm

Item Creation & Material Distribution

Item creation here utilizes the above aforementioned list as a reference guide for what types of metal, metal alloys and various metallic transition properties your item will receive upon its creation and approval. Depending on the rank of the item being created will determine the amount of Material Slots it is given during its creation, and which type of materials chosen during its creation can greatly impact the overall quality and capability of the item, regardless of being armor or weaponry. In the case of armor, unless the armor specifically has weaponry attached to it, the Power statistic is instead treated as "Resistance", which determines how effective the item and absorb damage, while Durability determines how much damage the item can take before it is destroyed or broken. (IE: If an item has 1 Material Slot, and the Material used has 1 Power and 200 Durability, and the item is a type of armor, its statistics then become 1 Resistance and 200 Durability.)

Resistance effectively lowers the power of a jutsu or technique it is designed to protect against by the amount of points in Power as the armor has in Resistance. (IE: If a jutsu is used on the wearer of armor with 2 Resistance and 4 Durability, and the Jutsu does 3 points of Power damage on contact, the Resistance from the armor reduces the damage by 2 points.) However, the Resistance of an item CAN NOT exceed past 3.

As for statistic distribution, if multiple materials are used in the creation of an item (C-Rank and up items, as E and D-Rank items only have 1 Material Slot), the Character Statistic Indicators are each respectively added up. The Strength, Durability, Speed and Chakra statistics each increase universally; this does not mean that the total of the statistics are totaled and divided by the creator. The materials have predesignated Character Statistic bonuses. As an example, if a Material grants +25 Strength, +10 Speed, +15 Durability and +20 Chakra and it is combined with another Material which grants +30 Strength, +5 Speed, +15 Durability, +10 Chakra during item creation, the item produced will then have +55 Strength, +15 Speed, +30 Durability and +30 Chakra. There is no room for manipulating the statistics given to your item.

Resistance is added together and halved when Power is being treated as armor, and Durability is added together as a whole, acting as an HP monitor for the piece of equipment. This means that adding more materials doesn't necessarily mean a much stronger item, but instead, encouraging the creator to make an item fit for the purpose of its creation. Since each material has a different statistic indicator bonus, and there are some unique properties even in the basic alloys, it makes you pick and choose which materials should be combined for the most effective result depending on the purpose of the item created. This is to limit power, but not limit your creativity. Keep in mind that this is a roleplay site dedicated to character development and plot advancement, so power is not what we look for. Expressing your individual sense of ingenuity and scientific methods will get you farther than anything here.

Additionally, keep in mind that the value of each material is dependent solely on the economical value placed in the market for which you are buying and selling in. This means that each material doesn't have a predesignated cost, instead, each cost is unique to the original owner of the material. Until you buy it from them.... or steal it from them. The following guidelines are to be used in the creation of items, and are to be added onto the template for armor or weapon creation when you make the item.

Each material grants a standard predetermined amount of Durability for an item (which can be added to and improved on by combining multiple materials into 1 item), which acts as a standardized HP system for an item. Once durability is depleted the item must be repaired, and if the durability of the item is damaged by another item, physically impacting attack, or jutsu, which drops the items durability to 0, it is irreparably broken. For the sake of simplicity, durability is ranked from 100-400 for each material, and the power level of a jutsu or otherwise determines how much HP an item loses on contact.

Additionally, at 75% of the total Durability for an item, it loses its Character Statistic Indicator bonus. At 50%, it loses its ability to utilize techniques requiring the item for activation. At 25%, its Speed/Resistance is halved; and at 0%, the item is irreparably broken. In order to repair an item, for every increment of 25%, 1,000 Words are required, and the owner must have the Blacksmith Special Characteristic to fix it. (IE: A shinobi without Blacksmith can goto a Blacksmith and have it repaired. 25% = 1,000 W/C. From 25% to 100% would logically require 3,000 words to fix the broken item, resulting in a 75% repair bonus, restoring the item back to 100% Durability).

Material Slot Guide

E-Rank Items: 1 Material Slot
D-Rank Items: 1 Material Slot
C-Rank Items: 2 Material Slots
B-Rank Items: 2 Material Slots
A-Rank Items: 2 Material Slots
S-Rank Items: 3 Material Slots


Last edited by シャーク女神干柿 on Mon Feb 20, 2017 3:33 pm; edited 2 times in total
avatar
シャーク女神干柿



Posts : 164
Join date : 2017-01-19

Re: Material System

Post by シャーク女神干柿 on Fri Feb 10, 2017 3:01 pm

Unique Metal Materials

As stated previously, these metal types are extremely rare and extremely unique in the sense that they are basically universally powerful alloys and are only used to create the most powerful items. As far as the ninja world is concerned, it seems that each village; Hyozangakure, Jokigakure, Sukaigakure and Kazangakure, each have two metal types each entirely unique to their country. As such, it can be expected that dealing in these exceedingly rare commodities will have a cost; whether its ryo, or your safety. These materials can only be given as rewards for missions, events or wordcount (a topic designed specifically for hunting down and mining the resources in their designated country's).

Hyozangakure



  • Primal Icestone: Primal Icestone is a unique mixture of hydrogen, oxygen, chromium, nitrogen and phosphorus, and can only develop in extremely deep cavernous caves which have wind passing through them, allowing for cold air to reach and freeze the hydrogen, fusing it to the nitrogen and using the lack of sunlight to cultivate oxygen in high enough amounts to bond to phosphorus, the result being a clear, ice-like substance, that is seemingly hardened to practical indestructibility. This looks just like any other ice, except to the trained eye. This alloy is the only alloy which seems to flawlessly channel chakra, as well as empower Water techniques and jutsu.

    Character Statistic Indicators:


    • Strength: +5
    • Speed: +5
    • Durability: +10
    • Chakra: +80

      Item Statistic Indicators
    • Power: 2
    • Durability: 400


  • Terrasilver: Terrasilver is a perfectly combined mixture of silver, adamantium and nickel-63, and as such, is one of the more equally balanced alloys to work with. Normally, this alloy is only found on extremely high mountainous terrain, and because of its shining qualities, can be exceedingly difficult to locate and harvest because of its blending in with blanketed snow also normally found at those heights. Additionally, due to its chemical makeup, it is unusually electrically conductive and seems to heighten the intensity of Lightning jutsu when used in conjugation with items, or even gloves, made of its unique composition.

    Character Statistic Indicators:


    • Strength: +0
    • Speed: +40
    • Durability: +20
    • Chakra: +40

      Item Statistic Indicators
    • Power: 4
    • Durability: 350






Jokigakure



  • Witchfall: Witchfall is a very odd alloy, being as though it is only found growing inside of trees which have been hollowed out. Somehow utilizing the decomposing gases released during the death of a tree, a unique mixture of carbon and sulfur is produced, which harden and bond together as years pass. Oxygen seems to be completely deprived from the alloy, causing it to be extremely useful in crafting blades, but less useful in crafting armors. As such, it can be expected that this has a low Durability rating, but an excellent Power rating. However, during metalwork, it must be delicately handled, as it becomes brittle over time and can easily fall apart when not in the proper hands of a skilled metallurgist.

    Character Statistic Indicators:


    • Strength: +80
    • Speed: +5
    • Durability: +5
    • Chakra: +10

      Item Statistic Indicators
    • Power: 5
    • Durability: 150


  • Wightruby: Wightruby is the only known metal alloy in the world that is known to be capable of having its form manipulated into a gas with nothing more than a change of temperature. As such, Wightruby is typically wafted into the air and planted miles away by the wind currents the gaseous form rides upon when lifted in its chemically altered form. This makes it not only difficult to locate, it also makes it nearly impossible to collect, as only containers made of Chromium or Vanadium can insulate the ore well enough to keep it solid and keep it from escaping even the most air-tight of storage spaces. This is also the only metal alloy that is known to increase the potency of Steam and Wind Affinity techniques/jutsu.

    Character Statistic Indicators:


    • Strength: +20
    • Speed: +10
    • Durability: +10
    • Chakra: +60

      Item Statistic Indicators
    • Power: 2
    • Durability: 300






Kazangakure



  • Ephermal Titanium: The only silver metal known to form underneath of obsidian, or inside of a volcano for that matter, Ephermal Titanium is a combination of Damascus Steel, Titanium, Nitrogen and Silicon, creating a devastatingly powerful agent for increasing Power. However, outside of being a useful material for forging unbelievably sharp weaponry, it doesn't seem to have many other unique chemical or elemental properties. Ephermal Titanium ore is bright silver, extremely shiny (almost blinding) and is basically like a diamond, made of silver; and as such, seems to follow the same chemical demographic that diamonds follow, in which blades made of this are the sharpest in the world.

    Character Statistic Indicators:


    • Strength: +30
    • Speed: +60
    • Durability: +5
    • Chakra: +5

      Item Statistic Indicators
    • Power: 5
    • Durability: 400


  • Firemote: Firemote is a unique metal substance in the sense that it is only found in the form of flowing lava, and must be collected and cooled before hardening into an ore-like substance, which can then be broken down and manipulated by a skilled metallurgist. However, due to the extremely high temperatures needed to do this, it is unlikely that just any blacksmithing shop on the planet can produce an item made with Firemote. The only sparing difference making Firemote stand out from regular lava in nature is the bright yellow aura which seems to 'leak' from the lava in the form of a visible gas, which if inhaled or tasted, is similar in composition to sulfur. This is the only known elemental metal alloy that seems to empower Fire Affinity techniques/jutsu.

    Character Statistic Indicators:


    • Strength: +35
    • Speed: +15
    • Durability: +5
    • Chakra: +45

      Item Statistic Indicators
    • Power: 4
    • Durability: 300






Sukaigakure



  • Stardust Sandsteel: Stardust Sandsteel, the only known elemental metal alloy to come from a meteorite strike thousands of years ago, can only be found within the devastated blast zone of the meteor which rocked the planet. Located in the central southern hemisphere of Sukaigakure, this black sand can be discovered littered underneath of buried rock and sediment. In order to work with Stardust Sandsteel, the sand must be transported to a forge where high temperatures aren't a problem, likely where Firemote may be handled, and must be melted down - only then turning it into a metal alloy. This unique metallic alloy is also the only known alloy that literally empowers mental clarity and the users willpower. Any item made with this material reduces the Grip of Genjutsu by 2 points, and increases the Grip and Power of Genjutsu by 1 point each. This effect does not stack with multiple items worn. In metal form, Stardust Sandsteel is pitch black, and seems to mirror the world around it, much like black sclera contacts do with the eyes when worn, giving it a very dark and slightly demonic feel.

    Character Statistic Indicators:


    • Strength: +0
    • Speed: +0
    • Durability: +50
    • Chakra: +50

      Item Statistic Indicators
    • Power: 2
    • Durability: 300


  • Storm Amethyst: Storm Amethyst is a metal alloy which is only seemingly produced by the unique air currents of Sukaigakure in the winter months. During dangerous thunderstorms, the lightning produced by the mixed currents and counteracted by the cold temperature of the earthly realm below cause devastatingly bright impacts on contact with the ground. After a brief cloud of smoke, and maybe even a forest fire, a husk of clear gray glass-like metal will be apparent in the strikezone. When harvested and melted down, the heat turns the substance into a solid, shiny, purple ore, which can then be manipulated into an item or piece of armor. Hailed as the most durable metal alloy and heat conductor on the planet, Storm Amethyst remains a favorite for heavy-armored man powered vehicles and soldiers employed by mercenary groups who have managed to get their hands on it.

    Character Statistic Indicators:


    • Strength: +0
    • Speed: +20
    • Durability: +80
    • Chakra: +0

      Item Statistic Indicators
    • Power: 3
    • Durability: 400




Last edited by シャーク女神干柿 on Thu Feb 23, 2017 8:16 am; edited 2 times in total
avatar
シャーク女神干柿



Posts : 164
Join date : 2017-01-19

Re: Material System

Post by シャーク女神干柿 on Sat Feb 11, 2017 9:10 am

Leather & Cloth Materials

Keep in mind before reading this that Leather and Cloth only differ from the aofrementioned materials in the sense that they are metal alloys and transition metals meant for forging and improving gear; and Leather and Cloth are considered catalysts for creating armor such as Studded Leather, pouches, backpacks, containers and even robes. In almost all cases where armor is created, forged, or present, the item always has leather or cloth implemented somewhere along the item as a means for comfortability and insulation. Leather is a type of skin ingredient usually gathered through skinning fallen animals/creatures and can be used directly by leatherworkers without prior processing or treatment.

Leather, effective as an armor, is normally used by less fragile, more agile shinobi, as compared to Cloth and Metal wearers. Leather is generally has better defensive quality than Cloth, though less defensive quality than Metal. As such, upon creation, the creator should keep this in mind, as creation of an item utilizing this system is uniquely based on its logical purpose of creation and use. IE: If you have a robe, or Leather armor whose description is littered with amazing protection ratings, which likely are beyond that of Metal, logically, it may be denied.

Materials
Cloth

Cotton: Cloth is one of the lightest fabrics created, except when wet. It allows people to stay warm, comfortable, and dry. However, when cloth gets wet, it holds in the moisture and increases its weight.  

Character Statistic Indicators:

  • Strength - 10
  • Speed - 0
  • Durability - 20
  • Chakra - 20

    Item Statistic Indicators:
  • Power - 1
  • Durability - 100


Flax: An extremely common fiber, used in almost everything. From bags, belts, to the headbands worn (cloth part) even things like socks and underwear. Its natural abundance makes it an excellent product. It tends to hold darker color easier than lighter.

Character Statistic Indicators:

  • Strength - 5
  • Speed - 15
  • Durability - 10
  • Chakra - 10

    Item Statistic Indicators:
  • Power - 1
  • Durability - 150


Leaf Cloth: Leaf Cloth is rather unique, taking dried leaves/stems and soaking them in a mixture of lye and charcoal for days, the fibers become swollen and separate. Taking the swollen fibers, spinning them, and while they are still soaked with the mixture, weaving them into a garment (several sizes larger than required) they then dry them out in a oven like apparatus. The fibers shrink back into their normal size, are strong and form fitting.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 30
  • Durability - 30
  • Chakra - 20

    Item Statistic Indicators:
  • Power - 2
  • Durability - 200


Spider Silk: Spider silk is taken from huge webs formed in the darker corners of the world. Caves, forests, abandoned places, spun by very large spiders who may or may not have been summons. Spider silk is lightweight, durable and can hold chakra well.  

Character Statistic Indicators:

  • Strength - 10
  • Speed - 0
  • Durability - 20
  • Chakra - 30

    Item Statistic Indicators:
  • Power - 3
  • Durability - 250


Crescent Linen: Coming from a small island, the linen made from plants on the island are of extremely excellent quality. One of the world's best, extremely pricey as well. Linen is susceptible to fire, like most clothes, but it is extremely resistant to wind.

Character Statistic Indicators:

  • Strength - 20
  • Speed - 0
  • Durability - 20
  • Chakra - 40

    Item Statistic Indicators:
  • Power - 3
  • Durability - 275


Kochū Silk: Made from an extremely rare bug, it was almost hunted to extinction due to its high demand. It’s becoming harder and harder to find. Lightweight, holds chakra well, and is resistant to electricity, due to the almost rubber like quality of its fibers.

Character Statistic Indicators:

  • Strength - 10
  • Speed - 20
  • Durability - 20
  • Chakra - 30

    Item Statistic Indicators:
  • Power - 3
  • Durability - 300


Hide: Hide leather is a combination of various different animals, stitched together. It often gives the wearer an appearance of a primitive outlander, barbarian or raider. It is susceptible to fire, but gives good resistance to cold and water when treated properly.

Character Statistic Indicators:

  • Strength - 10
  • Speed - 10
  • Durability - 0
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 1
  • Durability - 250


Boar Leather: Boar leather is a tough leather that is also lightweight. Making it one of the stronger leathers out there. When treated properly, it is water resistant and combats the cold extremely well.


Character Statistic Indicators:

  • Strength - 5
  • Speed - 15
  • Durability - 0
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 2
  • Durability - 325


Ostrich: Ostrich leather is extremely unique leather, it's lightweight, extremely agile, and allows for very good flexibility. Often times, village jackets are made out of ostrich leather, its grade is good quality, and one ostrich can make 2 whole jackets, making them extremely useful.

Character Statistic Indicators:

  • Strength - 20
  • Speed - 30
  • Durability - 10
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 1
  • Durability - 350


Turtle: The leather made from turtles, are extremely solid. They have almost a rock/scale type feel to them. They naturally have one of the toughest skins of any animals, to survive the cruel world. Able to retain water, they are resistant to fire, and do not get soggy/rubbery when wet.

Character Statistic Indicators:

  • Strength - 30
  • Speed - 10
  • Durability - 20
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 3
  • Durability - 350


Nara Deer Leather: The leather made from Nara clan deer have unique properties. They are extremely light, and very comfortable. Carefully tended too, they are a superb leather to use. They are sought after due to their high price and excellent coloring.

Character Statistic Indicators:

  • Strength - 20
  • Speed - 40
  • Durability - 0
  • Chakra - 20

    Item Statistic Indicators:
  • Power - 4
  • Durability - 375


Onbaa Leather: Exceeding rare and almost priceless in any sort of large stock. Onbaa leather is one of the greatest materials to use. It is soft, protects against the wind and rain extremely well, is lightweight and is able to retain some chakra. It is a prize of any collectors out there.

Character Statistic Indicators:

  • Strength - 30
  • Speed - 40
  • Durability - 0
  • Chakra - 10

    Item Statistic Indicators:
  • Power - 4
  • Durability - 400


Materials
Unique Bloodline Materials

Senju Wood: Specially treated Senju wood. Known both for its chakra storage, and strength, the wood from trees created by senju are processed and refined. As strong as iron, it is tough and resilient, however like most woods, it is susceptible to fire.

Character Statistic Indicators:

  • Strength - 50
  • Speed - 0
  • Durability - 0
  • Chakra - 50

    Item Statistic Indicators:
  • Power - 4
  • Durability - 300


Kaguya Bone: The bones of a Kaguya, when properly worked can be an amazing material. Its durability and chakra capacity are unique and wonderful. It is said that its resistance to all but the most extreme conditions is unbelievable.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 0
  • Durability - 50
  • Chakra - 50

    Item Statistic Indicators:
  • Power - 3
  • Durability - 400


Gold and Iron Sand: Gold and Iron sand, when forged together by a master blacksmith, offer a unique quality. It's said that this combination is both malleable and strong, flexible and lightweight, it's almost as if it is a jack of all trades.

Character Statistic Indicators:

  • Strength - 25
  • Speed - 25
  • Durability - 25
  • Chakra - 25

    Item Statistic Indicators:
  • Power - 3
  • Durability - 350


Yuki Evermere Ice: The ice that is refined in a cold forge process can be extremely lightweight and also a bit brittle. The ice doesn’t melt unless under extreme conditions. It can be at times compared to glass, but this unique property gives it the lightweight and speed that most want in a weapon.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 50
  • Durability - 0
  • Chakra - 50

    Item Statistic Indicators:
  • Power - 5
  • Durability - 275


Diamond Dust: The diamonds formed by diamond release are extremely unique, they are very hard, but they are also unable to absorb large shocks. Forgemasters have figured out a way too utilizing the hardness of the diamonds, and remove the shock vulnerability. By grinding them down and turning them into dust, they can then coat items in this dust, much like the clay used in katana’s. Allowing weapons to become extremely durable.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 0
  • Durability - 100
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 3
  • Durability - 400


Grunge Strings: The strings from Earth Fear Grunge Release are extremely potent, and can be extremely sharp. However, without proper treatment by a weave master, the strings slowly disintegrate outside the host. Their versatility is extremely useful in creating special wires, or clothing that exceedingly lightweight.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 100
  • Durability - 0
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 5
  • Durability - 250


Kanaduchi Steel: The steel created from users of steel release, is exceeding strong. When properly treated, it not only can hold immense weight, it allows exceptional weapons to be made from it. What makes this metal unique is its superconductive chemical makeup, often allowing items made from it to have almost unparalleled nullification to both Lightning Release and electricity.

Character Statistic Indicators:

  • Strength - 100
  • Speed - 0
  • Durability - 0
  • Chakra - 0

    Item Statistic Indicators:
  • Power - 4
  • Durability - 350


Gelel: A rare earth stone/mineral composite, that forms only in/around dragon veins in the world. Under extreme conditions, these rocks essentially can be polished and cut into prestige jewels. However, Gelel is both a powerful gem, and a selfish one. During the process of cutting, the stone reacts, making it so any other chakra items become inert when used in combination to it.

Character Statistic Indicators:

  • Strength - 0
  • Speed - 0
  • Durability - 0
  • Chakra - 100

    Item Statistic Indicators:
  • Power - 2
  • Durability - 400


~

Special Thanks To~:
Hideki, for Assistance in Creation of Leather & Cloth Materials


Last edited by シャーク女神干柿 on Wed Feb 22, 2017 11:23 am; edited 4 times in total
avatar
シャーク女神干柿



Posts : 164
Join date : 2017-01-19

Re: Material System

Post by シャーク女神干柿 on Sat Feb 18, 2017 3:47 pm

How to Obtain Materials: Materials may only be obtained through other sources in the IC world, such as a Merchant from the Miners League. This merchant can have any number of any different materials on his person at any one time, and his selection often differs from village to village. It is possible to haggle for materials, or possibly even trade, though his prices are his own. Additionally, as stated before, Unique Materials may only be gathered as a result of an Event or Mission completion.

Unique Bloodline Material Creation Cost: Provided you are a part of the Clan creating the item, you may create a unique bloodline material with 3,000 Words consisting of you forging, tampering and handling the element.

Usage Limitations/Restrictions: All Character Statistic Indicator bonuses are NOT passive. This means that the bonuses given to your character while the item is worn are not inherently granted to you; and the statistic bonuses are heralded through activation of a "Release" of the stored energy in order to empower a shinobi.

Same-Material Item Creation: You MAY NOT use 2 of the same element in 1 item. Each material must be different and have a different logical use for its application in the creation of your item. Also keep in mind that you may only have 1 Unique Material per item. The remaining 2/2 or 2/3 slots must be filled with common materials.

Item Limitations: One single item may not grant more than 150 of 1 single statistic. This means that you cannot exceed 150 in either Speed, Strength, Durability or Chakra, but may have more than 150 total statistics distributed throughout each statistic instead, given that they do not break this rule.

Item Placement Rules: You may not have multiple articles of clothing on one part of the body at any time. Therefore, you may respectively fill slots in accordance with your (Head), (Torso), (Legs), (Feet), and (Arms), which includes your hands.

Sponsored content

Re: Material System

Post by Sponsored content


    Current date/time is Mon Dec 18, 2017 8:44 am