Naruto: Crisis: Shinobi Fate


<

Crisis: Chakra and Jutsu!!

Share
avatar
NC. Webmaster



Posts : 249
Join date : 2013-06-12

Crisis: Chakra and Jutsu!!

Post by NC. Webmaster on Tue Feb 23, 2016 1:49 am

-Chakra and Jutsu Usage-

Jutsu make up the majority of ninja abilities, comprising techniques that affect body, mind, and the elements of creation. All jutsu are categorized by a letter rank, describing their overall power level. They draw from the body’s natural chakra circulatory system. Some abilities will cause the user to gain an increased amount of chakra to spend on jutsu, but ultimately it will be an honour system built around relative weights.

The following outline the various facets that determine a jutsu’s effectiveness. Both Speed and Power Cap at 5.


Range
The distance a jutsu can travel before losing combat effectiveness. If a jutsu's effect extends past its given range, unless otherwise stated, it loses effect, and "falls apart". Typical jutsu range per rank:

E: 10m
D: 20m
C: 30m
B: 40m
A: 50m
S: 60m
SS: 60m
X: 80m

Power
How powerful the jutsu’s effect is, be it in terms of destruction, durability or healing. The number of points that may be allocated between Speed and Power, per justu rank:

E: 0
D: 2
C: 4
B: 6
A: 8
S: 10
SS: 5, with either speed or power being unrankable, denoted with '--'.
X: Both speed and power are unrankable.

For every point of Power, the user adds +5% of either their Base Strength or Chakra to the attack or effect, determined by the type of jutsu being performed. For instance, Leaf Whirlwind has Power: 2. The Player has 100 strength, they're really strong! When performed, its damage potential is 100 + 10 (10% of 100) = 110.

Speed
How fast the jutsu’s effect is, be it in terms of travel speed, activation or a sensory illusion taking hold. The number of points that may be allocated between Speed and Power, per justu rank:

E: 0
D: 2
C: 4
B: 6
A: 8
S: 10
SS: 5, with either speed or power being unrankable, denoted with '--'.
X: Both speed and power are unrankable.

For every point of Speed, the user adds +5% of either their Base Speed or Chakra to the attack or effect, determined by the type of jutsu being performed. For instance, Leaf Whirlwind has Speed: 2. The Player has 100 speed, they're really fast! When performed, its speed potential is 100 + 10 (10% of 100) = 110.

Cool Down
The amount of time it takes for the user’s tenketsu and chakra circulatory system to recover after performing a technique. After performing a technique, that jutsu goes on cooldown for the duration listed in the profile of the technique performed. Cooldown per jutsu rank:

E-Rank: 0 posts
D-Rank: 1 posts
C-Rank: 2 posts
B-Rank: 3 posts
A-Rank: 4 posts
S-Rank: 5 posts
SS-Rank: 6 posts
X-Rank: 7 posts



-Damage and Effect-


We want to make sure that while roleplaying, even in combat, superior skill trumps rules manipulation and 'gaming-the-system'. As such, we provide this handy chart to help both partied determine the average expected out come of their actions. If the difference in player stats are Slight, then a slight effect occurs. If the are Major, then a major effect should occur.

Of course, as is with everything, common sense and internal logic will override this on a case-by-case basis.

Effectiveness | Difference Range | Expected Effect

None | 0 - 9 | Nothing, or almost nothing happens
Slight | 10 - 19 | A slight effect occurs
Minor | 20-39 | A minor effect occurs
Moderate | 40-59 | A moderate effect occurs
Major | 60-79 | A major effect occurs
Superior | 80+ | A massive effect occurs

For instance: A Punch with Power: 50 hits someone in the stomach who has a Durability of 10. That gives a difference of 40, creating a moderate effect. It is up to the player to determine what that is, but should reasonably fall under the category of a "moderate effect".


-Genjutsu-


Genjutsu is one of the three basic jutsu types.  It uses chakra and handseals like Ninjutsu, but unlike Ninjutsu, it deals with projecting illusions into the target’s mind, extracting information from their mind, or otherwise influencing the target’s mind. Genjutsu works by establishing a connection between the caster’s senses and the target’s senses, and using that connection to invade the target’s chakra system (knowingly or not) with their own chakra and influencing their mind in some way, shape, or form.  

-Triggers-

The connections one makes with their target through one of the five senses (taste, touch, sight, smell, and sound) are called triggers. EVERY Genjutsu, upon its creation, must have an explicitly stated trigger.  Examples of triggers utilizing the five senses may include, but are not limited to:



  • Touch: Simply touching the target.
  • Sight: Making eye contact with the target.
  • Sound: Singing a song that the target can hear.
  • Smell: Generating an aroma smelled by the target.
  • Taste: Feeding them a food.



The predetermined trigger must be achieved in order for your Genjutsu to take hold.  As a general rule of thumb, the more difficult the trigger, the more devastating the effect of the Genjutsu can be.


-Types of Genjutsu-

There are two major types of Genjutsu:



  • The first is subtle Genjutsu.  These Genjutsu change things in reality or influence the target’s mind with the hopes of them not realizing they are under a Genjutsu.  These Genjutsu are, obviously, more difficult to detect.  They are most often discovered by noticing inconsistencies in the false reality and what the reality should be, or something similar that can be applied to the situation.
     
  • The second is obvious Genjutsu.  This is Genjutsu that, obviously, is detectable immediately or easily because they either simply break reality or wouldn’t make sense if they were reality in the slightest.  These Genjutsu can achieve affects such as paralysis and torture.  The most Canonically famous technique like this is Tsukuyomi of the Mangekyou Sharingan.



-Breaking Genjutsu-

Genjutsu are typically either very powerful, or very underwhelming. They either completely capture your character, or are easily dispelled and of little ill effect. To balance this, a Genjutsu's hold on a player will deteriorate each post after manifesting its full sensory effect. Each subsequent post, the Genjutsu's power is reduced by 1, giving the victim a greater chance to escape.

Genjutsu can be broken in one of three ways:



  • The first is through stopping the chakra flow and reapplying a more powerful chakra flow. This essentially kicks out the invading chakra and allows the user to regain control over whatever in their mind has been influenced.  The most common jutsu that does this is Genjutsu: Kai.  Its power would be measured against an opponent's Genjutsu's Power stat, and, if higher, Kai would have the ability to break the Genjutsu.  

  • Genjutsu can also be broken by applying a more powerful Genjutsu to the victim’s chakra network and regaining control over their chakra system. From their, the person can either give control back to the victim or complete their own Genjutsu. The power of the Genjutsu that overrides the first must be equal or greater than the power of the first. A good example of this method is when Sasuke and Itachi Uchiha used Sharingan: Genjutsu on each other during their fight with Kabuto to break the Genjutsu placed on them.

  • The final way Genjutsu can be broken is by completely overriding the false reality the senses are picking up. When the senses pick up something extremely powerful, they can overpower the attacker’s invading chakra to communicate to the brain what is actually happening. A common example of this is the use of pain to break a Genjutsu. If someone wounds themselves badly enough, they can overpower the false senses projected upon them depending upon the intensity of the pain. Be wary of the Genjutsu’s Power stat and the attacker’s chakra stat when doing this; the higher the two of them are, the more intense the pain or overriding sense required.

    A rough example would be:
    D-Rank Genjutsu: A rough, sharp slap or punch, etc
    C-Rank Genjutsu: A punch or strike that would leave a bruise, etc
    B-Rank Genjutsu: A broken or dislocated bone, a deep cut, etc
    A-Rank Genjutsu: A major broken or shattered bone, a severe cut, a serious puncture wound, etc
    S-Rank Genjutsu: Severing a limb, finger or toe, multiple deep cuts or puncture wounds, etc

    Current date/time is Wed Jun 28, 2017 10:45 pm